Outcasts' Objectives
Complete all 10 objectives to activate the exit gates
Each objective requires specific resources, time, and coordination
Completion & Interruption Rules
Interruption Rules
- • Process stops if: Outcast moves out of space or gets attacked
- • Resources lost: Must recollect all materials when restarting
- • No partial progress: Objectives must be completed from start
Completion Rules
- • Immediate declaration: Must announce completed objectives at the end of the turn
- • Show to Warden: Completed objective cards must be revealed
- • Gates open: Only after ALL 10 objectives are completed
Build the Bridge
Build the bridge to cross the river
Requirements
Click for details
Activate Signal Beacon
Turn on a beacon from the top level of a tower
Requirements
Click for details
Attack!
Take down at least 2 HPs from the warden
Requirements
Click for details
Repair the Generator
Fix the old generator at the basement to restore power
Requirements
Click for details
Ran Away
Escape from the warden
Requirements
Click for details
The Big Gathering
All living outcasts (≥2) gather together in one space (Outcasts in Coma do not count)
Requirements
Click for details
Build A Wall
Build a wall to block the Warden
Requirements
Click for details
Set A Trap
Set a trap on a space
Requirements
Click for details
Repair the Tower
Repair a tower on the map
Requirements
Click for details
Repair The Gate
Repair the gate before it can be activated
Requirements
Click for details
Next Step
Now that you’ve learned what objectives need to be completed by the Outcasts in the game, you can move on to the Resources & Items section