Game Rules
The fundamental mechanics of the game, and how outcasts and warden are played
Basic Rules
Outcast
Number of Players: 4
Hitpoint: Each outcast has 1-4 HP based on the character
Objectives:
As an Outcast, your goal is survival and resistance against the Warden's hunt. You and your allies must cooperate, plan carefully, and take risks to outlast or overcome the Warden
Win Conditions:
- Escape Victory – At least 3 Outcasts successfully leaves the playground by the exit gates
- Defiance Victory – The Outcasts collectively defeat the Warden by reducing its HP to 0
Warden
Number of Players: 1
Hitpoint: Warden has 2 - 6 HP based on the character
Objectives:
As a Warden, you are the executioner within the Playground. Your role is to control, outmaneuver, and eliminate the Outcasts before they can escape or bring you down
Win Conditions:
- Elimination Victory – At least 3 Outcasts are eliminated and you are still alive
Outcasts' Mechanism
Coma State
When an outcast's HP reaches 0 → the Outcast enters Coma State, unable to perform any actions for 3 rounds
Teammates may revive them through a "Revive" action if they are in the same space (unless an ability allows otherwise)
A revived Outcast returns with 1 HP
If an outcast enters coma state the third time → the Outcast is eliminated immediately
If not revived within their coma duration → the Outcast is also eliminated
Healing Rules
Outcasts can heal their teammates through a "Heal" action if they are in the same space (unless an ability allows otherwise)
The healed Outcast regains 1 HP unless an ability allows more
An Outcast cannot perform "Heal" action on themselves
An Outcast can only heal themselves using the "First Aid Kit" item
Movement Rules
Outcasts cannot cross walls and towers
Outcasts cannot cross river without the bridge
Objective Cards & Escape
The Outcast team begins with 10 objective cards
To activate the exit gates, Outcasts must complete all objectives
Once all objectives are complete, two exit gates are activated and can be opened through an action
Outcasts may then escape through these gates
Completed objectives must be declared immediately and shown to the Warden
Combat
Outcasts can apply damage and debuffs to the Warden using character specific abilities and items discovered during play
Turn Order
Each Outcast plays according to their player card during their turn
Warden's Mechanism
Attack Action Rules
Warden can deal 1 HP damage to an outcast
The Outcast has to be in the same space as the Warden
If multiple Outcasts are in the same space as the Warden, the damage can only be dealt to one Outcast
Movement Rules
Wardens cannot cross walls, towers, and traps unless empowered by abilities
Wardens cannot cross river without the bridge unless empowered by abilities
Power Cards & Evolution of Abilities
Draw
Draw
There are a total of 6 Power Cards and 6 Evolution Cards
Comeback Mechanics
When Outcasts have 5 objectives remain: The warden draws another power card (must be revealed) OR evolve an ability immediately
When Outcasts complete all objects: Draw another Power Card (must be revealed) OR evolve an ability immediately
Turn Order
The Warden always plays first before Outcasts each round
Building and Terrain
Tower
A tower that can be built or repaired by Outcasts during the game
Outcasts and Warden can both climbed to the top
Can also be destroyed by the Warden
Bridge
A bridge that can be built or repaired by Outcasts during the game
Can be used to cross river
Can also be destroyed by the Warden
Trap
A trap that can be built and placed by Outcasts during the game
Can slow down the Warden
Can also be destroyed by the Warden
Wall
A barrier that can be built or repaired by Outcasts during the game
Can block the Warden
Can also be destroyed by the Warden
Tunnel
An underground passage that can be built or repaired by Outcasts during the game
Can navigate to a distanted in one move for outcasts only
Can also be destroyed by the Warden
Hunter's Trap
A special trap that can only be placed by the outcast - Hunter
Deals damage to the Warden, but can also be destroyed by the warden
Cannot be built or repaired
River
A river that cannot be crossed unless through the bridge
Basement
A basement that's underground, both Outcasts and Warden can enter and exit through the stairs
Resources & Items
Resources
Outcasts can collect resources based on the type of space they are at
Resources can be carried with Outcasts if inventory has space
Resources are used to build and repair buildings
Collectable Resources include: Metal, Rock, and Wood
Items
Outcasts can discover items by doing an action at a space where an item marker is present
Items cannot be repaired or built, and each type of item can only be obtained once in a game from its designated marker space
Collectable Items include: First Aid Kit, Rope, Molotov Cocktail, Adrenaline Shot, Sprint Boots, Stone Sword, and Scrap Shield
Next Step
Now that you’ve learned the basics of the game, you can move on to the Gameflow section