Play Ground

Asymmetrical Cooperative Board Game

5 Players
45-60 Minutes

Play Ground

Warden's Power & Evolution Cards

Reference for all Warden's Power and Evolution Cards

Complete Evolution Cards to upgrade abilities and use Power Card Ability to help you in the game

combat

Crushing Strike

4 turns

On the Warden's next attack (this turn), it deals +0.5 extra damage

healing

Dark Regeneration

4 turns

The Warden instantly heals +1 HP

disruption

Hunter's Roar

4 turns

All Outcasts' objectives that are in progress will be disrupted

defense

Dark Barrier

4 turns

The Warden gains +1 Shield instantly

movement

Relentless Pursuit

4 turns

The Warden immediately moves up to 3 spaces in a straight line to any direction. Cannot pass through objects or river

special

Fallen Angel

Once per game

The Warden's HP will not fall below 1 until the end of its next turn.

Strategic Tips

Power Cards

  • First Power Card: Choose the first Power Card Ability wisely based on the Outcasts' team composition
  • Combo potential: Combine movement and combat abilities have good impact
  • Additional Power Card: Getting new Power Card Ability can be really helpful sometimes

Evolution Cards

  • Multiple Paths: Focus on achievable ones first to upgrade abilities
  • Plan Wisely:The difficulty of completing certain cards varies depending on the Warden's character

Next Step

Now that you’ve learned what Power & Evolution Cards there are for the Warden, you can move on to the Outcasts' Characters section