Play Ground

Asymmetrical Cooperative Board Game

5 Players
45-60 Minutes

Play Ground

Game Flow

Learn the turn based structure and phase system that drives Play Ground's gameplay

Turn Order

Warden
All Outcasts
Next Round
Warden's Turn

Phase 1 - Preparation

Trigger all good/bad effects if possible

Use warden cards ability if possible

Phase 1 of 4

Quick Gameflow Summary

Phase Execution

  • Warden first: Always completes entire turn before Outcasts
  • Outcast synchronization: All Outcasts complete each phase together in order
  • No interruption: Complete each phase fully before moving to next

Action Rules

  • Action selection: Choose 2 actions per turn (can repeat same action)
  • Cooldown tracking: Abilities refresh at designated phases
  • Declaration timing: Objectives/Evolution Cards declared at the end of last phase

Next Step

Now that you’ve learned the structure of the game, you can move on to the Objective Card section